glyph of warding - Search (2024)

All Results

Characters

Compendium

Spells

Items

Monsters

Vehicles

Forums

Returning 35 results for 'glyph of warding'.

Other Suggestions: glyph of wearing glyph of walking glyphs of wearing

Glyph of Warding

Spells

, the damage of anexplosive runesglyph increases by 1d8 for each slot level above 3rd. If you create aspell glyph, you can store any spell of up to the same level as the slot you use for theglyph of warding.

When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor or wall) or within an object that can

Glyph of Warding

Compendium - Sources->Basic Rules

Glyph of Warding 3rd-level abjuration Casting Time: 1 hour Range: Touch Components: V, S, M (incense and powdered diamond worth at least 200 gp, which the spell consumes) Duration: Until dispelled or

glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.

Glyph of Warding

Compendium - Sources->Player's Handbook

Glyph of Warding 3rd-level abjuration Casting Time: 1 hour Range: Touch Components: V, S, M (incense and powdered diamond worth at least 200 gp, which the spell consumes) Duration: Until dispelled or

glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.

Scrivening and Symbology Exam: Glyph of Warding

Compendium - Sources->Strixhaven: A Curriculum of Chaos

Scrivening and Symbology Exam: Glyph of Warding During their second year at Strixhaven, the characters are enrolled together in a course called Scrivening and Symbology, which is held in a lecture

!” section and tests students on their knowledge of scrivening and symbology, as expressed in glyph of warding spells. For more information about the rules used for Exams, see chapter 3. Scribing magic is an important field of study at Strixhaven, as sloppiness can have strange effects

Keycharm

Magic Items

This small stylized key plays a vital role in the work of House Kundarak. If you cast the alarm, arcane lock, or glyph of warding spell, you can tie the effect to the keycharm so that whoever holds

it receives the notification from the alarm spell, bypasses the lock of the arcane lock spell, or avoids triggering the glyph placed by the glyph of warding spell. In addition, the holder (who needn

.Oscar Yoren’s spellbook contains all the spells he has prepared, plus alarm, find familiar, glyph of warding, contact other plane, dispel magic, dimension door, magic circle, and planar binding.Necrotic, Poison

Hag of the Fetid Gaze

Monsters

magic, glyph of warding, slow4th level (3 slots): blight, polymorph5th level (2 slots): dominate person, seeming6th level (1 slot): Otto's irresistible danceFor casting these spells, each hag

Find Traps

Spells

harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it

Grimoire Infinitus

Magic Items

, glyph of warding, legend lore, Leomund's tiny hut, mass suggestion, mislead, misty step, Mordenkainen's faithful hound, prismatic spray, ray of enfeeblement, silent image, teleport, and thunderwave

Protective Verses

Magic Items

arcane lock on it. When found, the book contains the following spells: arcane lock, dispel magic, globe of invulnerability, glyph of warding, Mordenkainen's private sanctum, protection from evil and good

Pike Trickfoot

monsters

slots): glyph of warding, mass healing word, protection from energy, revivify, speak with dead4th level (3 slots): death ward, freedom of movement, guardian of faith5th level (3 slots): flame

Testing Phase

Compendium - Sources->Strixhaven: A Curriculum of Chaos

Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Glyph of Warding Shapes. Identifying the shapes commonly used when a mage casts a glyph of

warding requires a successful DC 15 Intelligence (Investigation) check. Common Glyph Effects. Writing an essay on common magical effects and triggers associated with glyph of warding spells requires a

Keycharm

Compendium - Sources->Wayfinder's Guide to Eberron

lock, or glyph of warding spell, you can tie the effect to the keycharm so that whoever holds it receives the notification from the alarm spell, bypasses the lock of the arcane lock spell, or avoids

triggering the glyph placed by the glyph of warding spell. In addition, the holder (who needn’t be attuned to the item) can take an action to end any one spell tied to it, provided the holder knows the

Keycharm

Compendium - Sources->Eberron: Rising from the Last War

lock, or glyph of warding spell, you can tie the effect to the keycharm so that whoever holds it receives the notification from the alarm spell, bypasses the lock of the arcane lock spell, or avoids

triggering the glyph placed by the glyph of warding spell. In addition, the holder (who needn’t be attuned to the item) can take an action to end any one spell tied to it, provided the holder knows the

7. Warded Cavern

Compendium - Sources->Waterdeep: Dungeon of the Mad Mage

7. Warded Cavern A glyph of warding spell has been cast on the floor at the center of the 10-foot-high cavern. The glyph triggers a cloudkill spell (save DC 15) when any creature other than Karstis passes the midpoint of the cavern. The spell’s cloud lasts for 10 minutes.

Izzet Engineer

Backgrounds

;elemental weapon,glyph of warding4thconjure minor elementals,divination,Otiluke’s resilient sphere5thanimate objects,conjure elementalYour spells

11. Melissara's Study

Compendium - Sources->Waterdeep: Dungeon of the Mad Mage

cover and contains the spells Melissara has prepared, plus arcane lock and glyph of warding. Desk The desk holds an orderly stack of notes. Half of the notes detail meticulous magical experiments and

by Melissara. Inside is a small black journal. The first page of the book is trapped with a glyph of warding spell, whose explosive runes deal fire damage (save DC 15). The glyph is keyed to go off if

Mark of Warding Traits

Compendium - Sources->Wayfinder's Guide to Eberron

Spells 1st alarm, armor of Agathys 2nd arcane lock, knock 3rd glyph of warding, magic circle 4th Leomund’s secret chest, Mordenkainen’s faithful hound 5th antilife shell

Mark of Warding Traits If you’re a dwarf with the Mark of Warding, you have this subrace, with the following traits. Ability Score Increase. Your Intelligence score increases by 1. Warder’s Intuition

Dwarf Subrace: Mark of Warding

Compendium - Sources->Eberron: Rising from the Last War

Spell Level Spells 1st alarm, armor of Agathys 2nd arcane lock, knock 3rd glyph of warding, magic circle 4th Leomund’s secret chest, Mordenkainen’s faithful hound 5th antilife shell

Dwarf Subrace: Mark of Warding If you’re a dwarf with the Mark of Warding, you have this subrace, with the following traits. Ability Score Increase. Your Intelligence score increases by 1. Warder’s

K79. Western Stair

Compendium - Sources->Curse of Strahd

into area K72. Landing Inscribed on the landing, hidden under years of dust, is a glyph of warding. If the characters brush away the dust, someone can spot the glyph with a successful DC 15

Intelligence (Investigation) check. The glyph triggers the first time a living creature passes over it. Triggering it activates a major image spell, conjuring an illusion of Strahd von Zarovich that appears

Communication

Compendium - Sources->Eberron: Rising from the Last War

illusory script spell, and House Kundarak can secure packages with the glyph of warding spell. The gnomes of House Sivis also maintain a network of speaking stones (described in chapter 5) to facilitate

prices. Communication and Security Services Service Cost Arcane lock (House Kundarak) 20 gp Courier service (House Orien) 1 sp per mile Glyph of warding (House Kundarak) 350 gp Illusory script

36. Records

Compendium - Sources->Waterdeep: Dungeon of the Mad Mage

trapped with a glyph of warding spell. Madd­goth took the key with him, and opening the door by any means other than using the proper key triggers the spell. Picking the lock requires thieves’ tools and

a successful DC 15 Dexterity check. An examination of the door accompanied by a successful DC 19 Intelligence (Investigation) check detects the nearly invisible glyph, which is scratched into one of

42. Hidden Pit

Compendium - Sources->Waterdeep: Dungeon of the Mad Mage

addition, a glyph of warding spell cast on the floor of the pit detonates when a creature falls in. When triggered, the glyph erupts with magical energy, and each creature in the pit must make a DC 22

79. Hall of Finality

Compendium - Sources->Tomb of Annihilation

pathways. Charred Skeleton and Secret Door The charred skeleton points to the arch containing a secret door that slides open to reveal area 81 beyond. Glyph of Warding. Opening the secret door

triggers a glyph of warding spell, which targets all creatures in a 20-foot-radius sphere centered on the door. The sphere spreads around corners. Each creature in the area must make a DC 24 Dexterity

8. Shrine

Compendium - Sources->Tomb of Annihilation Supplement

glyph of warding spell triggers the first time the statuette is removed from the pedestal by a creature that is not wearing a holy symbol of Umberlee. A character who studies the statuette and succeeds

on a DC 15 Intelligence (Investigation) check spots the nearly invisible glyph, which is inscribed on the trident. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere

8. Neronvain's Chambers

Compendium - Sources->Rise of Tiamat

and walls of the cavern, which features a hewn-log bed, a large mirror, and a trunk. The entrance tunnel to this chamber is protected by a glyph of warding attuned to Neronvain. A DC 14 Intelligence

(Investigation) check notices the glyph. If anyone but Neronvain steps within 5 feet of the glyph, it erupts.All creatures within 20 feet of the glyph must make a DC 14 Dexterity saving throw, taking

Mausoleum: Winter

Compendium - Sources->Waterdeep: Dragon Heist

enter unmolested, and says to Renaer in passing, “Your mother was a lovely person.” Glyph of Warding A glyph of warding spell has been cast on the first step leading down to the underground level

, set to trigger when a humanoid creature passes over the step. The glyph can’t be spotted unless the dust on the floor is cleared away by a gust of wind spell or some other means. Once the dust is swept

Cleric Spells

Compendium - Sources->Basic Rules

Dispel Magic Glyph of Warding Magic Circle Mass Healing Word Meld into Stone Protection from Energy Remove Curse Revivify Sending Speak with Dead Spirit Guardians Tongues Water

Protection from Poison Silence Spiritual Weapon Warding Bond Zone of Truth 3rd Level Animate Dead Beacon of Hope Bestow Curse Clairvoyance Create Food and Water Daylight

40. Dragon Breath

Compendium - Sources->Tales from the Yawning Portal->a3

. The second 10-foot square along these stairs is warded by magic like that of a glyph of warding spell (save DC 17). If the glyph is triggered, nothing happens until a creature moves onto the

without triggering the glyph, someone can discover the secret door here with a successful DC 20 Wisdom (Perception) check. The door can’t be opened from the outside, however.

Find Traps

Compendium - Sources->Player's Handbook

spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole

Statue of Ubtao

Compendium - Sources->Tomb of Annihilation

glyph of warding is inscribed on the statue. To spot the glyph, a character searching the statue must succeed on a DC 15 Intelligence (Investigation) check. If any creature touches the statue, the

glyph erupts with magical energy in a 20-foot-radius sphere centered on the statue. Each creature in the area must succeed on a DC 14 Dexterity saving throw, taking 22 (5d8) thunder damage on a failed

Cleric Spells

Compendium - Sources->Player's Handbook

Food and Water Daylight Dispel Magic Feign Death Glyph of Warding Magic CircleMass Healing Word Meld into Stone Protection from Energy Remove Curse Revivify Sending

Object Prayer of Healing Protection from Poison Silence Spiritual Weapon Warding Bond Zone of Truth3rd Level Animate Dead Beacon of Hope Bestow Curse Clairvoyance Create

Find Traps

Compendium - Sources->Basic Rules

spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole

Traps

Compendium - Sources->Basic Rules

rooms, whirling blades, and anything else that depends on a mechanism to operate. Magic traps are either magical device traps or spell traps. Magical device traps initiate spell effects when activated. Spell traps are spells such as glyph of warding and symbol that function as traps.

Traps

Compendium - Sources->Dungeon Master’s Guide

rooms, whirling blades, and anything else that depends on a mechanism to operate. Magic traps are either magical device traps or spell traps. Magical device traps initiate spell effects when activated. Spell traps are spells such as glyph of warding and symbol that function as traps.

glyph of warding - Search (2024)

FAQs

Glyph of warding - Search? ›

The glyph is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found. You decide what triggers the glyph when you cast the spell.

How to detect a glyph of warding? ›

Mislead, polymorph, and nondetection (and similar magical effects) can fool a glyph, though nonmagical disguises and the like can't. Read magic allows you to identify a glyph of warding with a DC 13 Knowledge (arcana) check.

What is the sigil of warding D&D? ›

You make a magical sign, creating a protective ward around yourself. For the duration, whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage and the spell ends.

What is the glyph of warding 3? ›

Glyph of Warding is a level 3 abjuration spell. This spell allows spellcasters to inscribe a ward that can trigger various magical effects when stepped on by an enemy.

What is the glyph of warding thunder? ›

Glyph of Warding. This variant of the spell allows spellcasters to inscribe a ward that explodes and deals Thunder damage to enemies when triggered.

What triggers the glyph of warding? ›

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed.

Can you trigger your own glyph of warding? ›

There might be room for a DM to rule that you can do this on your actual skin, but there is no need - you can cast it on the surface of an object you wear or carry. Notably, the glyph can be inscribed on very small objects.

Are glyphs of Warding visible? ›

The glyph is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found. You decide what triggers the glyph when you cast the spell.

Is a glyph of Warding a trap? ›

Note: Magic traps such as glyph of warding are hard to detect and disable. A rogue (only) can use the Search skill to find the glyph and Disable Device to thwart it.

What is the glyph of warding diagram? ›

Diagram: Glyph of Warding is a crafting diagram in the Hearts of Stone expansion that is needed to craft Glyph of Warding. It can only be purchased from the runewright, after he upgrades to the second, journeyman level.

What is a glyph code? ›

A glyph is a graphical symbol which occupies a single character position on the screen. Each glyph is represented in Lisp as a glyph code, which specifies a character and optionally a face to display it in (see Faces).

What is the glyph of warding ice? ›

Glyph of Warding. This variant of the spell allows spellcasters to inscribe a ward that explodes and deals Cold damage to enemies when triggered.

Does Glyph of Warding hit allies? ›

Despite the description specifying "unauthorized or hostile creatures", Glyph of Warding will trigger on any creature, even party members. While the description describes using it as a trap on a container, it may only be cast in unoccupied space, and in the heat of battle.

What is the glyph of warding Misty step? ›

Misty step has a range of self, which means it only targets a single creature. As such it is qualified to be cast and put into a spell glyph. As for what happens after it triggers, glyph of warding says: You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph.

What does aura of warding do? ›

Description. You and any nearby allies take only half the damage from spells. The aura disappears if you fall Unconscious.

What is the spell gem and glyph of warding? ›

A Glyph of Warding spell is one spell, the spell stored within it might be interpreted to be another spell, and thus could not be held within the same spell gem. This gets you away from the double concentration thing (which really needs to be avoided) but allows him to use it as an explosive runes style Glyph.

Can detect magic see glyphs? ›

You would be able to detect both the glyph and the stored spell. The text for glyph of warding includes the following: Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph.

How to dispel the glyph of warding? ›

If the glyph is on a moveable object, it may be disarmed by moving it more than 10 feet from where it was cast. Since dispel magic allows you to target objects or magical effects, it could also be used to disable a glyph of warding.

How does the glyph of warding work? ›

In D&D 5e, the Glyph of Warding spell allows you to store a spell that is cast on whoever triggers the glyph. The limits on the stored spell are rather vague: "The spell must target a single creature or an area." This would seem to include the Sending spell, which clearly targets a single creature.

References

Top Articles
Latest Posts
Article information

Author: Carlyn Walter

Last Updated:

Views: 6055

Rating: 5 / 5 (70 voted)

Reviews: 93% of readers found this page helpful

Author information

Name: Carlyn Walter

Birthday: 1996-01-03

Address: Suite 452 40815 Denyse Extensions, Sengermouth, OR 42374

Phone: +8501809515404

Job: Manufacturing Technician

Hobby: Table tennis, Archery, Vacation, Metal detecting, Yo-yoing, Crocheting, Creative writing

Introduction: My name is Carlyn Walter, I am a lively, glamorous, healthy, clean, powerful, calm, combative person who loves writing and wants to share my knowledge and understanding with you.